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Morrowind quest marker mod
Morrowind quest marker mod





morrowind quest marker mod

Sometimes, it does not even make sense to follow in-game trails or paths built into the world when one can save time cutting across paths or sticking closer to the foothill of mountains to circumvent the distance to the other side, or around it. In many cases in questing systems, it becomes repetitive and mundane grind for some players in walking in a straight trajectory towards the next quest marker on the map everytime it updates.

morrowind quest marker mod

There are a multitude of problems with quest markers on a map and compass which undermine exploration, attention to details, and the sense of actually getting lost out in the wilderness, or wherever the game is set. This means that the necessary text or voice acting is not in place among NPC's nor key information included within a quest in order to sufficiently guide players towards the next key location in a given quest, even if such games allowed the option to turn off quest markers on the map and compass. One possible reason most newer open-world games would not automatically be able to accommodate this type of questing system well is because the games are likely built from the ground-up with the usage of a compass and quest marker system in mind. Unfortunately, most modern and contemporary games would have a difficult time replicating this type of experience, which closely simulates an element of real world realism and an itch for adventure and exploration into the unknown. If the next objective includes talking to an NPC in a town, it requires a bit of searching, investigating, and questioning around neighborhood until the player eventually closes in on the person and location.

morrowind quest marker mod

Morrowind forces players to use their investigative skills in taking visual cues from the game's scenery and landscape, as well as general sense of direction, to find the next objective.







Morrowind quest marker mod